Q100377: Modo 11.2 is completing renders significantly slower than Modo 11.1
Modo 11.2 is completing renders significantly slower than Modo 11.1 using a combination of the following hardware:
- An NVIDIA GPU
- A dual-core CPU with a minimum of 8 cores
Additionally, the render completion time increases exponentially when layer masks are added to the scenes Shader Tree.
This issue affects all methods of rendering in Modo 11.2: the standard Renderer, the Preview Rendered and Network Rendering can all exhibit this behaviour with the hardware listed above.
The cause of this slow render performance is due to a code path in Modo 11.2 designed for handling the layer mask feature. This conflicts with a new NVIDIA OpenGL driver profile optimisation feature which affects the overall evaluation of scenes during the rendering process.
This is logged as a known Modo issue under the following ID:
Bug 57639 - Very poor render performance related to the NVIDIA profiles for specific hardware combinations
While this bug is being investigated, the workarounds suggested are:
- Render using Modo 11.1
- Use a non-NVIDIA GPU (e.g. AMD)
If you are experiencing significantly slower render times in Modo 11.2 compared to Modo 11.1, and you are not using a machine with the above hardware combination, please open a Support ticket and include the following information:
- Your GPU and driver version
- Your CPU
- A scene file that exhibits the problematic behaviour for testing on our end
- The render times you are seeing in Modo 11.2 vs Modo 11.1
For more information on how to open a Support ticket, please refer to Q100064: Using the Support Portal.0 out of 0 found this helpful