Q100070: MODO Network Rendering Troubleshooting
SUMMARYThis is a troubleshooting guide to help you try and resolve Network Rendering issues with MODO.
- All instances of MODO you wish to use for Network Rendering must be the same version. Please ensure this is case.
- For the master computer, please ensure you have enabled the use of Slave render nodes. You can do this in Preferences->Final Rendering: Use Network Render Nodes.
- You will need to either enable Send and Accept Assets for Network Job or set a Network Shared Directory in order for the slave machines to access the master scene.
- You will also need to ensure all slave computers, have Slave Mode enabled. You can do this via Render->Enter Slave Mode on the Slave machines.
If you are still having issues with the slaves not rendering, then it may be a network issue that is to blame. In this case please try the following:
- Navigate to Render->Open Network View. Can you see the slave machines or is the list empty?
- Your Firewall may be blocking the ports needed to utilize Bonjour (which is needed for Network Rendering). Try opening UDP 5353, TCP 59267 and TCP 59268.
- Your router settings may be blocking Bonjour, more on this here: https://modosdk.foundry.com/wiki/Network_Rendering
- You can alternatively use the Host List to connect with the option Discover Render Nodes via Host List. More information can be found under the "Advanced Options" section of the Network Rendering documentation.
If you encounter any issues performing the steps outlined in this article, then please open a Support ticket and let us know the issue you are encountering and the troubleshooting steps you have taken so far. For more information on how to do this, please see the following article: Q1000064: How to raise a support ticket.
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