In this webinar, Daniele Bernabei demonstrates some of the new features introduced in the latest version of Cara, and gives a peek into what’s coming in version 1.0v6!
He looks at how to use stitch maps and pass maps effectively to:
- Get the most quality out of stitches
- Accelerate render times, and
- Better solve cases that require manual warping
This webinar is also available at the following page: https://www.foundry.com/events/cara-vr-workflows