Q100329: How do Collective licenses work?

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SUMMARY

This article explains how licenses for our Production Collective and Creation Collectives work.

MORE INFORMATION

We currently offer two Collectives, which are bundles of our products:
  • the Production Collective contains NukeStudio, Mari and Modo.
  • the Creation Collective contains Mari, Modo and HieroPlayer.
A license for a collective entitles you to run all of the products in that collective e.g. if you purchase the Production Collective then you're able to run Modo, Mari and Nuke/NukeX/NukeStudio.
 
The way this works in terms of licenses depends upon what type of license you have, nodelocked or floating. Note: all Education Student Collective licenses are nodelocked.

Nodelocked licenses:
 
A nodelocked collective license consists of a nodelocked license for each product in the collective.  This allows a single machine to use any or all of the programs within that Collective. 
 
Floating licenses:
 
A floating collective license allows a set number of users/hostmachines to be able to run any or all of the programs in the collective.  For example, if you had 3 floating licenses for the Creation Collective then you could have up to 3 machines running any combination of Modo, Mari and HieroPlayer but you cannot have 3 machines running one product, e.g. Mari, and a 4th running a different product, e.g. Modo.
 
Floating Collective licenses use a special kind of RLM license called token-based licenses, which require another license to work.  A floating collective license therefore includes token licenses for each product in the collective which are token-locked to a primary license for the whole collective.  The example below is for one floating Creation Collective license:

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The way this works when users run the programs is as follows:
  1. UserA user launches a product, e.g. Modo, which asks the server for a modo_i license
  2. Modo finds the valid modo_i license which is token locked to the foundry_creation_i license
  3. If the foundry_creation_i license is available it is checked out to UserA and Modo runs

  4. With Modo still running, UserA then launches Mari which asks the server for a mari_i license
  5. Mari finds the valid mari_i license which is token locked to the foundry_creation_i license
  6. UserA already has the foundry_creation_i license checked out so the Mari license request works and Mari runs.

  7. UserB launches a product, e.g. Mari, and asks for mari_i license
  8. Mari finds the valid mari_i license which is token locked to the foundry_creation_i license
  9. The foundry_creation_i license is not available so Mari will not run.


 
FURTHER READING
More information about some of the licensing topics mentioned above can be found in the following articles:
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